Hartmann846 Posted 14 hours ago Report Posted 14 hours ago I didn't even clock the Dam Testing Annex Key as "special" the first time I saw one. It just sat there next to my other ARC Raiders Items, and I figured I'd use it whenever. Big mistake. The drop's pure chance—random boxes, random quest payouts, dumb luck—so you can't plan around it. That's why I tell friends to stash it until they've got a loadout they actually trust and a route in mind, because the Annex attracts trouble fast. Getting to the building without wasting time The Testing Annex is on the Dam Battlegrounds, down in the southeast. You'll see it and know: clean research-building vibe, lots of angles, lots of windows, and way too many ways for another squad to appear. Most people lose time at the obvious entrances. Don't. The surface doors are a distraction more often than not. What you're looking for is a path into the inner corridors, past those tight hallways with lockers and side rooms, until you find the stairwell heading down. The key matters in the basement, not upstairs. Two doors, one key, and a nasty little choice Here's the part that feels unfair until you've been burned by it: there are two locked rooms down there, and they both take the same Dam Testing Annex Key. The key is consumable. Use it once and it's gone. So if you brought only one, you're gambling—pick a door and commit. If you've got two keys in one run, sure, you can hit both, but that's not something most players can count on. It changes how you loot, too. You can't afford to faff about sorting your bag for ages when you know you only get one shot at the best room. How to survive the basement and leave richer The payoff is usually real: high-tier materials, decent weapons, and the occasional item you were sick of searching for. Since keys are rare, those rooms often stay untouched unless a geared squad rolled through earlier. But the basement's also where runs go to die. Tight corners, short sightlines, and exits that can get cut off in seconds. Do it in order: 1) sweep the upper floor quickly, 2) listen hard before you go downstairs, 3) clear the immediate basement corridor, 4) start the unlock only when it's quiet, 5) loot fast and move. If footsteps show up mid-loot, don't get stubborn—back out and reset the fight upstairs. When it's worth spending the key I save the key for runs where extraction feels realistic, not heroic. That means meds, ammo, and a plan for how you're leaving before you even touch the stairs. If your squad's already taken a beating, maybe you walk away and come back another raid. The Annex will still be there, and you'll feel a lot better opening that door when you're not one bad reload away from losing everything, including whatever ARC Raiders Weapon you hoped to upgrade with the haul. Quote
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